This post compares the assignment of the phase II 3DSMAX course and includes the previously shared knowledge on my blog. In this part I extended my 3D interpretation of Wassily Kandinsky - Unstable Compensation painting by using light and materials. The work is abstract and aims to share in the best way the methods learnt during the course. A1 PANEL ANIMATION
On this class we used TEXT option to create MVTA sign.We used EXTRUDING them with BEVEL. Then we have changes the material for gold. The next step was adding TARGET CAMERA and SPOT LIGHT. Then we made animation with moving letters, camera and light. Then we added environment as a background and as a resukt we have short video.
Today we added point of light to the lamp. Firstly it was made with fire texture and then we tried to use gizmo as a lightening point. Next we have made basic renders.
The first 3ds class was aimed to familiarize with the interface of the software. We started from creating some 3d shapes then advancing to model of lamp on the table.
This post compares the assignment of the phase I AutoCAD 3D course and includes the previously shared knowledge on my blog. The work presents my 3D interpretation of Wassily Kandinsky - Unstable Compensation painting. A1 PANEL gif overall perspective axonometric view WORK PROCES I started from creating a different lvl ceilings using CONE and SUBSTRACT. I connected the levels with stairs using BOX and ARRAY command. I go to the triangle part of the musem with the ceiling based on the POLYLINE and EXTRUSION. I created some interior using BOX and I started creating the wall of the triangle form using 3D POLY and THICKEN. The windows are made via SUBSTRACT of BOX and ARRAY. I crated the roof via EDGESURF and THICKEN. I also made more interior using CYLINDER and lots of SUBSTRACT. I put the paintings into the gallery using ROTATE3D. I created HELIX with EXTRUSION of profile. I also used ...
This classes was about extrusion options. 1. I created some extrusion in chosen angle based on organic spline and polyline shape. 2. I also created some cylinders and tried some INTERSECTION commands - it selects common part of the structures. 3. The opposite command is SUBSTRACT. 4. Then I created some POLYLINE shapes and I created a REGION from them. 5. I tried some SUBSTRACT using that shapes. 6. And use EXTRUDE to give them volume. 7. I also tried some terrain look like object. To create it I started from drawing this form using LINE. 8. Next I used EDGESURF command and chose all 4 edges. 9. To add thickness I used THICKEN. 10. The very interesting operation is LOFT command. I started from drawing 3 circles on the another height. 11. Then I used LOFT and chose all the three circles. 12. I copied the form and created two boxes for the different half of the shapes. 13. SUBSTRACT command. 14. Then I cha...